Beauty shots of an expansive Sci-Fi environment I created and put together within the UDK engine during 2014. Software used in it's creation include 3DS Max, UDK, Photoshop, ZBrush, XNormals, and Crazybump. So far it has been featured in FOUR separate Polycount Recap collections!
Examples of custom made 1024x1024 modular textures below: This scene currently uses a total of 8, 1k size materials.
An example of a High-Poly texture design to be baked onto a simple geometry plane using XNormals, for achieving the base Normal/AO map layout.
Reusable, modular object meshes